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Real Time Hair UE4

Here is my recent work on real-time hair! This is something I've been wanting to work on for a while, and after following TriGon's real-time hair for games course, I finished my first piece.
~ I used Fibershop to create the hair cards, and GS Curve Tools to place them in Maya.
~ The polycount for this was 40k tris.

I'm really happy with these results so far and looking forward to creating some full characters with new and improved hairstyles!