Makosh is the second addition to my series of Slavic God character models.
Completed December 2022.
This piece is based on concept art by Valeriia Konstantinova.
Software used includes ZBrush, Marvelous Designer, Maya, GS Curvetools, Fibershop, Substance Painter, Blender and UE5.
Megascans was used for the environment.
Tri count: 214k
Fur Jacket: 73k
Produced at the University of Hertfordshire